Pathfinder Arkkityypit

Keskustelut roolipeleistä ja pelatuista peleistä

Pathfinder Arkkityypit

ViestiKirjoittaja Miksalvarez » 11 Heinä 2012, 16:46

Tervehdys! Löysin meitä PF-ihmisiä mahdollisesti hyödyttävän taulukon, jonka aion alkuperäisestä lähteestä muokata hieman selvemmäksi tänne foorumille josta siitä voi hyötyä ammentaa hahmojen suunnittelussa. Arkkityypithän ovat mahtava lisä peliin, tuoden syvyyttä ja uusia ulottuvuuksia hahmoluokkiin. Taulukon tarkoitus on yksinkertaisuudessaan kertoa, mitkä Arkkityypit toimivat päällekäin milläkin classilla. Tämä on näin aluksi puhelimella tehden/muokaten sekava mutta paranee vielä :)
Lähteinä ovat olleet Advanced Player's Guide, Pathfinder Society Field Guide, Ultimate Combat ja Ultimate Magic, eli tässä ei tietenkään huomioida kaikkia arkkityyppejä, mutta suuri osa kuitenkin.
Muita huomioita tekijältä: here are two special things to note:
Italics means the class feature is modified instead of replaced, though it still means it can't be replaced or modified a second time.
Striked Out Archetypes mean that, while possible, it's not recommended to combine these archetypes, due to trading class features that make combining them fairly useless, like Qinggong Martial Artists or Master Broodmasters.

Kiitokset Cleyrinille Giant in the playgroundin foorumilla!

Ja pidemmittä puheitta listaan !

Alchemist

BeastmorphUC
Features Replaced: Swift Alchemy, Swift Poisoning, Poison Immunity, Persistent Mutagen
Valid Archetypes to Combine with: Mindchemist, Reanimator, Vivisectionist
ChirurgeonUM
Features Replaced: Poison Use, Poison Resist +4, Poison Immunity
Valid Archetypes to Combine with: Internal Alchemist, Reanimator, Vivisectionist
Clone MasterUM
Features Replaced: Bomb, Poison Resist +6, Poison Immunity
Valid Archetypes to Combine with: Internal Alchemist, Mindchemist
GrenadierPSFG
Features Replaced: Brew Potion, Poison Resistance, Poison Use, Swift Poisoning, Poison Immunity
Valid Archetypes to Combine with: Reanimator, Vivisectionist
Internal AlchemistUM
Features Replaced: Throw Anything, Swift Alchemy, Swift Poisoning
Valid Archetypes to Combine with: Chirurgeon, Clone Master, Mindchemist, Preservationist, Psychonaut, Reanimator, Vivisectionist
MindchemistUM
Features Replaced: Mutagen, Poison Use
Valid Archetypes to Combine with: Beastmorph, Clone Master, Internal Alchemist, Psychonaut, Reanimator, Vivisectionist
PreservationistUM
Features Replaced: Poison Use, Poison Resist +4, Poison Resist +6, Poison Immunity, Persistent Mutagen, Discovery (18th)
Valid Archetypes to Combine with: Internal Alchemist, Reanimator, Vivisectionist
PsychonautUM
Features Replaced: Bomb, Poison Resist +4, Poison Resist +6, Poison Immunity, Bomb Damage (15th, 17th)
Valid Archetypes to Combine with: Internal Alchemist, Mindchemist
RagechemistCM
Features Replaced: Poison Use, Swift Poisoning, Poison Immunity
Valid Archetypes to Combine with: Reanimator, Vivisectionist
ReanimatorUM
Features Replaced: Bomb, Bomb Damage (7th, 13th, 15th)
Valid Archetypes to Combine with: Beastmorph, Chirurgeon, Grenadier, Internal Alchemist, Mindchemist, Preservationist, Ragechemist
VivisectionistUM
Features Replaced: Bomb
Valid Archetypes to Combine with: Beastmorph, Chirurgeon, Grenadier, Internal Alchemist, Mindchemist, Preservationist, Ragechemist

Barbarian

Archetypes that don't Combine with any others besides Totem Warrior: Armored HulkUC, Scarred RagerUC, Sea ReaverUC, Titan MaulerUC

Archetype that Combines with any other: Totem WarriorAPG

BreakerAPG
Features Replaced: Fast Movement, Trap Sense
Valid Archetypes to Combine with: Wild Rager
Brutal PugilistAPG
Features Replaced: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
Valid Archetypes to Combine with: Drunken Brute, Hurler, Urban Barbarian
Drunken BruteAPG
Features Replaced: Fast Movement
Valid Archetypes to Combine with: Brutal Pugilist, Elemental Kin, Invulnerable Rager, Savage Barbarian, Superstitious, Wild Rager
Elemental KinAPG
Features Replaced: Trap Sense
Valid Archetypes to Combine with: Drunken Brute, Hurler, Mounted Fury, Urban Barbarian, Wild Rager
HurlerAPG
Features Replaced: Fast Movement
Valid Archetypes to Combine with: Brutal Pugilist, Elemental Kin, Invulnerable Rager, Savage Barbarian, Superstitious, Wild Rager
Invulnerable RagerAPG
Features Replaced: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, Damage Reduction
Valid Archetypes to Combine with: Drunken Brute, Hurler, Urban Barbarian
Mounted FuryAPG
Features Replaced: Fast Movement, Uncanny Dodge, Improved Uncanny Dodge
Valid Archetypes to Combine with: Elemental Kin, Savage Barbarian, Superstitious
Savage BarbarianAPG
Features Replaced: Trap Sense, Damage Reduction
Valid Archetypes to Combine with: Drunken Brute, Hurler, Mounted Fury, Urban Barbarian, Wild Rager
SuperstitiousAPG
Features Replaced: Trap Sense, Damage Reduction
Valid Archetypes to Combine with: Drunken Brute, Hurler, Mounted Fury, Urban Barbarian, Wild Rager
True PrimitiveUC
Features Replaced: Fast Movement, Trap Sense
Valid Archetypes to Combine with: Wild Rager
Urban BarbarianUC
Features Replaced: Fast Movement, Rage
Valid Archetypes to Combine with: Brutal Pugilist, Elemental Kin, Invulnerable Rager, Savage Barbarian, Superstitious
Wild RagerUC
Features Replaced: Rage, Uncanny Dodge, Improved Uncanny Dodge
Valid Archetypes to Combine with: Breaker, Drunken Brute, Elemental Kin, Hurler, Savage Barbarian, Superstitious, True Primitive

Bard

Archetypes that don't Combine with any others: Arcane DuelistAPG, Court BardAPG, Dervish DancerUC, SandmanAPG

Animal SpeakerUM
Features Replaced: Fascinate, Inspire Competence, Well-Versed, Lore Master
Valid Archetypes to Combine with: Geisha, Songhealer
ArchaeologistUC
Features Replaced: Bardic Performance, Versatile Performance, Well-Versed
Valid Archetypes to Combine with: Geisha
ArchivistAPG
Features Replaced: Inspire Courage, Suggestion, Mass Suggestion, Versatile Performance, Well-Versed, Lore Master, Jack of All Trades
Valid Archetypes to Combine with: Geisha
CelebrityUM
Features Replaced: Inspire Courage, Dirge of Doom, Lore Master
Valid Archetypes to Combine with: Geisha, Savage Skald, Sea Singer, Songhealer, Sound Striker
DaredevilUC
Features Replaced: Inspire Courage, Bardic Knowledge, Versatile Performance, Well-Versed, Lore Master
Valid Archetypes to Combine with: Savage Skald, Sound Striker
DemagogueUM
Features Replaced: Inspire Courage, Suggestion, Mass Suggestion, Lore Master
Valid Archetypes to Combine with: Geisha, Songhealer
DetectiveAPG
Features Replaced: Inspire Courage, Inspire Greatness, Inspire Heroics, Bardic Knowledge, Versatile Performance, Well-Versed
Valid Archetypes to Combine with: Savage Skald, Sound Striker
Dirge BardUM
Features Replaced: Versatile Performance, Well-Versed, Lore Master, Jack of All Trades
Valid Archetypes to Combine with: Geisha, Sound Striker
GeishaUM
Features Replaced: Weapon and Armor Proficiencies, Bardic Knowledge
Valid Archetypes to Combine with: Animal Speaker, Archaeologist, Archivist, Celebrity, Demagogue, Dirge Bard, Savage Skald, Songhealer, Sound Striker
MagicianAPG
Features Replaced: Countersong, Inspire Courage, Dirge of Doom, Frightening Tune, Bardic Knowledge, Versatile Performance, Well-Versed, Lore Master, Jack of All Trades
Valid Archetypes to Combine with: Sound Striker
Savage SkaldAPG
Features Replaced: Fascinate, Suggestion, Soothing Performance, Mass Suggestion, Jack of All Trades
Valid Archetypes to Combine with: Celebrity, Daredevil, Detective, Geisha, Songhealer, Street Performer
Sea SingerAPG
Features Replaced: Countersong, Inspire Competence, Suggestion, Mass Suggestion, Bardic Knowledge, Versatile Performance, Well-Versed
Valid Archetypes to Combine with: Celebrity
SonghealerUM
Features Replaced: Frightening Tune, Deadly Performance, Versatile Performance
Valid Archetypes to Combine with: Animal Speaker, Celebrity, Demagogue, Geisha, Savage Skald, Sound Striker, Street Performer
Sound StrikerUM
Features Replaced: Inspire Competence, Suggestion
Valid Archetypes to Combine with: Celebrity, Daredevil, Detective, Dirge Bard, Geisha, Magician, Songhealer, Street Performer
Street PerformerAPG
Features Replaced: Countersong, Inspire Courage, Inspire Competence, Inspire Greatness, Inspire Heroics, Bardic Knowledge, Lore Master
Valid Archetypes to Combine with: Savage Skald, Songhealer, Sound Striker

Cavalier

Archetypes that don't Combine with any others: SamuraiUC

Beast RiderUC
Features Replaced: Mount, Expert Trainer
Valid Archetypes to Combine with: Emissary, Gendarme, Honor Guard, Luring Cavalier
EmissaryUC
Features Replaced: Tactician, Banner, Greater Tactician, Greater Banner, Supreme Charge
Valid Archetypes to Combine with: Beast Rider, Honor Guard, Musketeer
GendarmeUC
Features Replaced: Tactician, Bonus Feat, Greater Tactician, Master Tactician, Supreme Charge
Valid Archetypes to Combine with: Beast Rider, Honor Guard, Musketeer
Honor GuardUC
Features Replaced: Challenge, Cavalier's Charge, Mighty Charge, Demanding Challenge
Valid Archetypes to Combine with: Beast Rider, Emissary, Gendarme, Musketeer, Strategist
Luring CavalierUC
Features Replaced: Challenge, Cavalier's Charge, Mighty Charge, Supreme Charge
Valid Archetypes to Combine with: Beast Rider, Musketeer, Strategist
MusketeerUC
Features Replaced: Mount, Expert Trainer
Valid Archetypes to Combine with: Emissary, Gendarme, Honor Guard, Luring Cavalier
Standard BearerUC
Features Replaced: Mount, Banner, Mighty Charge, Supreme Charge
Valid Archetypes to Combine with: Strategist
StrategistUC
Features Replaced: Tactician, Expert Trainer, Greater Banner, Bonus Feat (18th)
Valid Archetypes to Combine with: Honor Guard, Luring Cavalier, Standard Bearer

Cleric

Archetype that Combines with any other: Scroll ScholarPSFG

Archetypes that don't Combine with any other besides Scroll Scholar: Cloistered ClericUM, CrusaderUC, Divine StrategistUC,EvangelistUC, Merciful HealerUC,SeparatistUM, TheologianUM, Undead LordUM

Druid

Archetypes that don't Combine with any other: Animal Shaman [Ape, Bat, Bear, Boar, Dragon, Eagle, Lion, Saurian, Serpent, Shark, Wolf]APG, UM, UC, Cave DruidAPG, Storm DruidUM, Reincarnated DruidUM, Urban DruidAPG
Environmental Druids (except Cave, Storm, Urban) Combines with: Pack Lord

Menhir SavantUM
Features Replaced: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, A Thousand Faces
Valid Archetypes to Combine with: Pack Lord
MooncallerUM
Features Replaced: Woodland Stride, Resist Nature's Lure, Venom Immunity, A Thousand Faces
Valid Archetypes to Combine with: Pack Lord
Pack LordUM
Features Replaced: Nature Bond, Wild Shape Use (6th)
Valid Archetypes to Combine with: Environment Druid except Cave, Storm & Urban, Menhir Savant, Mooncaller, Reincarnated Druid, World Walker
World WalkerUC
Features Replaced: Trackless Step, Resist Nature's Lure, Venom Immunity, Timeless Body
Valid Archetypes to Combine with: Pack Lord

Fighter

Archetypes that don't Combine with others: ArcherAPG, Armor MasterUC, CadUC, Free Hand FighterAPG, Lore WardenPSFG, Mobile FighterAPG, Phalanx SoldierAPG, Polearm FighterAPG, RoughriderAPG,Savage WariorAPG, TacticianUC, Tower Shield SpecialistUC, Two-Handed FighterAPG, Unarmed FighterUC, UnbreakableUC, Weapon MasterAPG

Archetypes that Combine with GladiatorUC: BrawlerUC, CrossbowmanAPG, DragoonUC, Shielded FighterAPG, ThunderstrikerUC, Two-Weapon WarriorAPG

Gunslinger

Archetypes that don't Combine with others: Musket MasterUC, Mysterious StrangerUC

Gun TankUC
Features Replaced: Gunslinger's Dodge, Evasive, Nimble, Bonus Feats
Valid Archetypes to Combine with: Pistolero
PistoleroUC
Features Replaced: Gunsmith, Deadeye, Startling Shot, Menacing Shot, Gun Training
Valid Archetypes to Combine with: Gun Tank

Inquisitor

Archetype that don't Combine with others: SpellbreakerUC

ExorcistUM
Features Replaced: Second Judgement, Third Judgement, Slayer, True Judgement
Valid Archetypes to Combine with: Heretic, Infiltrator, Preacher, Sin Eater
HereticUM
Features Replaced: Monster Lore
Valid Archetypes to Combine with: Exorcist, Preacher, Sin Eater
InfiltratorUM
Features Replaced: Stern Gaze, Monster Lore, Track, Discern Lies
Valid Archetypes to Combine with: Exorcist, Preacher, Sin Eater
PreacherUM
Features Replaced: Solo Tactics
Valid Archetypes to Combine with: Exorcist, Heretic, Infiltrator, Sin Eater, Witch Hunter
Sin EaterUM
Features Replaced: Domain, Teamwork Feat(6th), Exploit Weakness
Valid Archetypes to Combine with: Exorcist, Heretic, Infiltrator, Preacher
Witch HunterUC
Features Replaced: Monster Lore, Detect Alignment, Discern Lies, True Judgement, Track, Exploit Weakness
Valid Archetypes to Combine with: Preacher

Magus
Archetypes that Combine with any other: BladeboundUM

HexcrafterUM
Features Replaced: Spell Recall
Valid Archetypes to Combine with: Spellblade, Staff Magus
KensaiUC
Features Replaced: Weapon and Armor Proficiency, Spell Recall, Knowledge Pool, Medium Armor, Magus Arcana (9th), Improved Spell Recall, Heavy Armor, Greater Spell Access, True Magus
Valid Archetypes to Combine with: Spellblade
MyrmidarchUC
Features Replaced: Spell Recall, Improved Spell Recall, Magus Arcana (6th, 12th, 18th), Knowledge Pool, Improved Spell Combat, Greater Spell Combat, True Magus
Valid Archetypes to Combine with: Spellblade, Staff Magus
SkirnirUC
Features Replaced: Spell Combat, Spell Recall, Knowledge Pool, Improved Spell Combat, Greater Spell Combat, Counterstrike, Greater Spell Access
Valid Archetypes to Combine with: Spellblade, Staff Magus
Soul ForgerUC
Features Replaced: Spell Combat, Spellstrike, Knowledge Pool, Spell Recall, Improved Spell Recall, Counterstrike, Greater Spell Access
Valid Archetypes to Combine with: Staff Magus
SpellbladeUM
Features Replaced: Spellstrike
Valid Archetypes to Combine with: Hexcrafter, Kensai, Myrmidarch, Skirnir, Staff Magus
Staff MagusUM
Features Replaced: Weapon and Armor Proficiency, Medium Armor, Heavy Armor, Fighter Training
Valid Archetypes to Combine with: Hexcrafter, Myrmidarch, Skirnir, Soul Forger, Spellblade

Monk

Archetypes that Combine with any other: Qinggong MonkUM

Archetypes that don't Combine with any other besides Qinggong Monk: Zen ArcherAPG


Drunken MasterAPG
Features Replaced: Still Mind, Purity of Body, Diamond Body, Diamond Soul, Empty Body
Valid Archetypes to Combine with: Master of Many Styles, Monk of the Four Winds, Monk of the Lotus, Monk of the Sacred Mountain, Sensei, Weapon Adept
Monk Vows/Monastic Legacy?: No
Flowing MonkUC
Features Replaced: Bonus Feats, Stunning Fist, Bonus Feat (2nd), Fast Movement, Purity of Body, Diamond Body, Quivering Palm
Valid Archetypes to Combine with: Monk of the Sacred Mountain
Monk Vows/Monastic Legacy?: Yes
Hungry Ghost MonkAPG
Features Replaced: Stunning Fist, Purity of Body, Wholeness of Body, Diamond Body, Diamond Soul
Valid Archetypes to Combine with: Master of Many Styles, Monk of the Sacred Mountain, Sensei
Monk Vows/Monastic Legacy?: Yes
Ki MysticAPG
Features Replaced: Still Mind, Purity of Body, Diamond Body, Diamond Soul, Empty Body
Valid Archetypes to Combine with: Master of Many Styles, Monk of the Four Winds, Monk of the Lotus, Monk of the Sacred Mountain, Sensei, Weapon Adept
Monk Vows/Monastic Legacy?: No
Maneuver MasterAPG
Features Replaced: Flurry of Blows, Still Mind, Slow Fall, Purity of Body, Diamond Body, Quivering Palm
Valid Archetypes to Combine with: Monk of the Four Winds, Weapon Adept
Monk Vows/Monastic Legacy?: No
Martial ArtistUC
Features Replaced: Still Mind, Ki Pool, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Diamond Soul, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self
Valid Archetypes to Combine with: Qinggong Monk, Sensei
Monk Vows/Monastic Legacy?: No
Master of Many StylesUC
Features Replaced: Bonus Feats, Flurry of Blows, Perfect Self
Valid Archetypes to Combine with: Drunken Master, Hungry Ghost Monk, Ki Mystic, Monk of the Lotus, Monk of the Sacred Mountain, Sohei
Monk Vows/Monastic Legacy?: Yes
Monk of the Empty HandAPG
Features Replaced: Weapon and Armor Proficiency, Flurry of Blows, Still Mind, Purity of Body, Diamond Body
Valid Archetypes to Combine with: Monk of the Four Winds, Monk of the Lotus, Monk of the Sacred Mountain, Weapon Adept
Monk Vows/Monastic Legacy?: No
Monk of the Four WindsAPG
Features Replaced: Stunning Fist, Abundant Step, Timeless Body, Perfect Self
Valid Archetypes to Combine with: Drunken Master, Ki Mystic, Maneuver Master, Monk of the Empty Hand, Monk of the Sacred Mountain, Sensei
Monk Vows/Monastic Legacy?: Yes
Monk of the Healing HandAPG
Features Replaced: Wholeness of Body, Diamond Body, Quivering Palm, Perfect Self
Valid Archetypes to Combine with: Monk of the Sacred Mountain, Sensei, Tetori
Monk Vows/Monastic Legacy?: Yes
Monk of the LotusAPG
Features Replaced: Stunning Fist, Abundant Step, Quivering Palm, Tongue of the Sun and Moon
Valid Archetypes to Combine with: Drunken Master, Ki Mystic, Master of Many Styles, Monk of the Empty Hand, Sensei
Monk Vows/Monastic Legacy?: Yes
Monk of the Sacred MountainAPG
Features Replaced: Evasion, Slow Fall, High Jump, Improved Evasion, Tongue of the Sun and Moon
Valid Archetypes to Combine with: Drunken Master, Flowing Monk, Hungry Ghost Monk, Ki Mystic, Master of Many Styles, Monk of the Empty Hand, Monk of the Four Winds, Monk of the Healing Hand
Monk Vows/Monastic Legacy?: Yes
SenseiUC
Features Replaced: Flurry of Blows, Bonus Feat (2nd, 6th, 14th, 18th), Evasion, Fast Movement, Improved Evasion
Valid Archetypes to Combine with: Drunken Master, Hungry Ghost Monk, Ki Mystic, Martial Artist, Monk of the Four Winds, Monk of the Healing Hand, Monk of the Lotus
Monk Vows/Monastic Legacy?: Yes
SoheiUC
Features Replaced: Weapon and Armor Proficiency, Stunning Fist, Unarmed Strike, Fast Movement, Slow Fall, Purity of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon
Valid Archetypes to Combine with: Master of Many Styles
Monk Vows/Monastic Legacy?: Yes
TetoriUC
Features Replaced: Bonus Feats, Flurry of Blows, Slow Fall, High Jump, Improved Evasion, Abundant Step, Diamond Soul, Timeless Body, Tongue of the Sun and Moon, Empty Body
Valid Archetypes to Combine with: Monk of the Healing Hand
Monk Vows/Monastic Legacy?: Yes
Weapon AdeptAPG
Features Replaced: Stunning Fist, Evasion, Improved Evasion, Timeless Body, Perfect Self
Valid Archetypes to Combine with: Drunken Master, Ki Mystic, Maneuver Master, Monk of the Empty Hand
Monk Vows/Monastic Legacy?: Yes

Oracle

Archetypes that don't Combine with others: Enlightened PhilosopherUM, Planar OracleUM, SeerUM, StargazerUM

Archetypes that Combine with SeekerPSFG: Dual-Cursed OracleUM, Possessed OracleUM

Paladin

Divine DefenderAPG
Features Replaced: Mercy, Divine Bond
Valid Archetypes to Combine with: Hospitaler, Oathbound Palidan, Undead Scourge, Warrior of the Holy Light
Valid Oaths: Chastity, Corruption, Loyalty, Savagery, Vengeance
Divine HunterUC
Features Replaced: Heavy Armor Proficiency, Aura of Courage, Divine Bond, Mercy (6th), Aura of Resolve, Aura of Justice, Aura of Righteousness
Valid Archetypes to Combine with: Oathbound Paladin, Warrior of the Holy Light
Valid Oaths: Loyalty
Empyreal KnightUC
Features Replaced: Divine Grace, Mercy, Lay on Hands, Channel Positive Energy, Divine Bond, Holy Champion
Valid Archetypes to Combine with: Oathbound Paladin, Undead Scourge, Warrior of the Holy Light
Valid Oaths: Loyalty
Holy GunUC
Features Replaced: Weapon and Armor Proficiency, Detect Evil, Smite Evil, Divine Bond, Holy Champion
Valid Archetypes to Combine with: Oathbound Paladin, Warrior of the Holy Light
Valid Oaths: Chastity, Fiends, Savagery, Vengeance
Holy TacticianUC
Features Replaced: Smite Evil, Divine Health, Aura of Courage, Divine Bond, Aura of Resolve, Aura of Justice, Holy Champion
Valid Archetypes to Combine with: Warrior of the Holy Light
Valid Oaths: None
HospitalerAPG
Features Replaced: Smite Evil, Channel Positive Energy, Aura of Justice
Valid Archetypes to Combine with: Divine Defender, Oathbound Paladin, Warrior of the Holy Light
Valid Oaths: Charity, Chastity, Fiends
Oathbound PaladinUM
Oath against Corruption
Features Replaced: Aura of Courage, Aura of Justice, Holy Champion
Valid Oaths: Charity, Chastity, Fiends, Loyalty
Oath against Fiends
Features Replaced: Mercy (9th), Aura of Resolve
Valid Oaths: Charity, Corruption, Loyalty, Savagery, Vengeance, Wyrm
Oath against Savagery
Features Replaced: Divine Grace, Aura of Justice
Valid Oaths: Charity, Chastity, Fiends, Loyalty, Wyrm
Oath against Undeath
Features Replaced: Detect Evil, Mercy (3rd, 9th), Aura of Resolve, Aura of Justice
Valid Oaths: Charity, Loyalty, Wyrm
Oath against the Wyrm
Features Replaced: Channel Positive Energy, Divine Bond, Holy Champion
Valid Oaths: Chastity, Fiends, Loyalty, Savagery, Undeath, Vengeance
Oath of Charity
Features Replaced: Lay on Hands, Divine Bond
Valid Oaths: Chastity, Corruption, Fiends, Loyalty, Savagery, Undeath, Vengeance
Oath of Chastity
Features Replaced: Divine Grace, Aura of Resolve
Valid Oaths: Charity, Corruption, Loyalty, Savagery, Vengeance, Wyrm
Oath of Loyalty
Features Replaced: Smite Evil
Valid Oaths: Any
Oath of Vengeance
Features Replaced: Channel Positive Energy, Aura of Justice
Valid Oaths: Charity, Chastity, Fiends, Loyalty, Wyrm
Sacred ServantAPG
Features Replaced: Smite Evil, Spells, Divine Bond, Aura of Resolve
Valid Archetypes to Combine with: Oathbound Paladin
Valid Oaths: Corruption, Savagery, Vengeance
Sacred ShieldUC
Features Replaced: Smite Evil, Channel Positive Energy, Divine Bond, Aura of Justice, Holy Champion
Valid Archetypes to Combine with: Oathbound Paladin, Warrior of the Holy Light
Valid Oaths: Chastity, Fiends
Shining KnightAPG
Features Replaced: Divine Health, Divine Bond, Aura of Justice
Valid Archetypes to Combine with: Oathbound Paladin, Warrior of the Holy Light
Valid Oaths: Chastity, Fiends, Loyalty
Undead ScourgeAPG
Features Replaced: Smite Evil, Aura of Resolve, Aura of Justice
Valid Archetypes to Combine with: Divine Defender, Empyreal Knight, Oathbound Paladin, Warrior of the Holy Light
Valid Oaths: Charity, Wyrm
Warrior of the Holy LightAPG
Features Replaced: Spells, Aura of Faith
Valid Archetypes to Combine with: Divine Defender, Divine Hunter, Empyreal Knight, Holy Gun, Holy Tactician, Hospitaler, Oathbound Paladin, Sacred Shield, Shining Knight, Undead Scourge
Valid Oaths: All

Ranger

Archetypes that Combine with any others (except each other): SkirmisherAPG, TrapperUM

Battle ScoutUC
Features Replaced: Hunter's Bond, Favored Enemy (2nd, 3rd, 4th), Master Hunter
Valid Archetypes to Combine with: Deep Walker, Infiltrator, Urban Ranger
Beast MasterAPG
Features Replaced: Class Skills, Hunter's Bond, Combat Style Feat (6th), Camouflage
Valid Archetypes to Combine with: Infiltrator, Nirmathi Irregular
Deep WalkerUC
Features Replaced: Favored Terrain, Woodland Stride, Camouflage, Hide in Plain Sight
Valid Archetypes to Combine with: Battle Scout, Falconer, Guide, Trophy Hunter, Warden, Wild Stalker
FalconerUC
Features Replaced: Wild Empathy, Hunter's Bond, Combat Style Feat (6th)
Valid Archetypes to Combine with: Deep Walker, Infiltrator, Shapeshifter, Urban Ranger
GuideAPG
Features Replaced: Favored Enemy, Hunter's Bond, Evasion, Quarry, Improved Evasion, Improved Quarry
Valid Archetypes to Combine with: Deep Walker, Infiltrator, Shapeshifter, Urban Ranger
Horse LordAPG
Features Replaced: Combat Style, Hunter's Bond, Camouflage, Hide in Plain Sight
Valid Archetypes to Combine with: Infiltrator, Nirmathi Irregular
InfiltratorAPG
Features Replaced: Favored Terrain
Valid Archetypes to Combine with: Battle Scout, Beast Master, Falconer, Guide, Horse Lord, Spirit Ranger, Trophy Hunter, Warden, Wild Stalker
Nirmathi IrregularISM
Features Replaced: Weapon and Armor Proficiency, Favored Enemy (2nd, 3rd, 4th, 5th), Wild Empathy, Favored Terrain (2nd, 3rd, 4th, 5th), Spells
Valid Archetypes to Combine with: Beast Master, Horse Lord, Spirit Ranger.
Does not combine with: Skirmisher, Trapper
ShapeshifterAPG
Features Replaced: Combat Style, Favored Terrain, Camouflage, Master Hunter
Valid Archetypes to Combine with: Falconer, Guide, Wild Stalker
Spirit RangerAPG
Features Replaced: Hunter's Bond, Camouflage
Valid Archetypes to Combine with: Infiltrator, Nirmathi Irregular
Trophy HunterUC
Features Replaced: Wild Empathy, Combat Style, Hunter's Bond
Valid Archetypes to Combine with: Deep Walker, Infiltrator, Urban Ranger
Urban RangerAPG
Features Replaced: Favored Terrain, Endurance, Woodland Stride, Camouflage, Hide in Plain Sight
Valid Archetypes to Combine with: Battle Scout, Falconer, Guide, Trophy Hunter, Warden, Wild Stalker
WardenUC
Features Replaced: Favored Enemy, Combat Style, Hunter's Bond
Valid Archetypes to Combine with: Deep Walker, Infiltrator, Urban Ranger
Wild StalkerUC
Features Replaced: Favored Enemy, Combat Style Feat (2nd), Hunter's Bond
Valid Archetypes to Combine with: Deep Walker, Infiltrator, Shapeshifter, Urban Ranger

Rogue

AcrobatAPG
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
BanditUC
Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug
BurglarAPG
Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug
ChameleonUC
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
CharlatanUC
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
CutpurseAPG
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
DriverUC
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
InvestigatorAPG
Features Replaced: Trapfinding
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scroll Scoundrel, Scout, Trapsmith
Knife MasterUC
Features Replaced: Trapfinding, Sneak Attack, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
PirateUC
Features Replaced: Trapfinding, Rogue Talent (2nd), Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
PoisonerAPG
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
RakeAPG
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
Roof RunnerUC
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
Sanctified RogueUC
Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug
ScoutAPG
Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug
Scroll ScoundrelPSFG
Features Replaced: Rogue Talent (2nd, 10th), Trap Sense, Uncanny Dodge, Improved Uncanny Dodge
Valid Archetypes to Combine with: Investigator
SniperAPG
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
SpyAPG
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
SurvivalistUC
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
SwashbucklerAPG
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
ThugAPG
Features Replaced: Trapfinding, Trap Sense
Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith
TrapsmithAPG
Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug

Sorcerer

CrossbloodedUM, SeekerPSFG and WildbloodedUM all stack and can be all be taken at the same time, if a Sorcerer wishes to.

Summoner
Archetypes that don't Combine with any others: SynthesistUM

BroodmasterUM
Features Replaced: None
Valid Archetypes to Combine with: Evolutionist, Master Summoner
EvolutionistUM
Features Replaced: Maker's Call, Transposition, Greater Shield Ally
Valid Archetypes to Combine with: Broodmaster, Master Summoner
Master SummonerUM
Features Replaced: Eidolon, Summon Monster, Shield Ally, Bond Senses
Valid Archetypes to Combine with: Broodmaster, Evolutionist

Witch

Archetypes that don't Combine with others: Dimensional OccultistPSFG, GravewalkerUM

Beast-BondedUM
Features Replaced: Hex (4th, 8th, 10th)
Valid Archetypes to Combine with: Sea Witch
Hedge WitchUM
Features Replaced: Hex (4th, 8th)
Valid Archetypes to Combine with: Sea Witch
Sea WitchUM
Features Replaced: Patron, Patron Spells, Hex (1st)
Valid Archetypes to Combine with: Beast-Bonded, Hedge Witch

Wizard

Archetypes that only stack with Scroll ScholarPSFG: Arcane BomberUC, ScrollmasterUM, Siege MageUC, SpellslingerUC
"Et sinä tule, viimein sen hyväksyn
mut kuinka yksin yöstäni selviydyn?
Et sinä tule, olkoon se päätös sun
on silti rikki, maailma tänään mun,,,"
san. Upi L.
säv. Pablo de R.
Avatar
Miksalvarez
Setlementti I
 
Viestit: 455
Liittynyt: 27 Elo 2011, 15:55
Paikkakunta: Tanpere

Re: Pathfinder Arkkityypit

ViestiKirjoittaja Blue_Hill » 11 Heinä 2012, 22:32

Pathfinder OGC* on myös kaveri. Tuolta kun klikkaa jotain ammattia niin niin jokaisen ammatin perussysteemien jälkeen löytyy taulukko jossa näkyy minkä ominaisuuden mikäkin arkkityyppi vaihtaa mihinkin. Jos eivät vaihda/muuta samoja ominaisuuksia, molemmat arkkityypit voi ottaa. Mutta muut saatte kaivaa itse esille, ei iso homma. ;) Kiitos Miksalle keskustelun avauksesta.
In War, Victory.
In Peace, Vigilance.
In Death, Sacrifice.

If the only thing that is good about the game is its license, it's a bad game.
Avatar
Blue_Hill
Hand of the King
 
Viestit: 1031
Liittynyt: 26 Elo 2011, 23:52
Paikkakunta: Kangasala

Re: Pathfinder Arkkityypit

ViestiKirjoittaja Miksalvarez » 12 Heinä 2012, 13:19

Tuttu sivu kyllä, lähinnä vaan tuo taulukon tutkiminen on pidemmän päälle vaivalloisempaa kuin se että näkee suoraan mitkä Arkkityypit toimivat minkäkin kanssa :) tännehän voi ideoida ja tietysti keskustella hahmobuildeista ja konsepteista. Yksi mielenkiintoinen yhdistelmä olisi mielestäni Gun Tank Pistolero Gunslinger :D
"Et sinä tule, viimein sen hyväksyn
mut kuinka yksin yöstäni selviydyn?
Et sinä tule, olkoon se päätös sun
on silti rikki, maailma tänään mun,,,"
san. Upi L.
säv. Pablo de R.
Avatar
Miksalvarez
Setlementti I
 
Viestit: 455
Liittynyt: 27 Elo 2011, 15:55
Paikkakunta: Tanpere


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